Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. To maximize the effectiveness of [Chain Heal] and [Circle of Healing], it's a good idea to set up in several tightly clustered groups. Phase Five starts when Illidan reaches 30%. Illidan will use this ability every 25 to 30 seconds. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. If you get him down to 30%, however, he will transition to Phase 5. Use: Shows the location of all nearby demons on the minimap until cancelled. You use a Druid on Illidan's Flames of Azzinoth because FR gear on a Druid is better outright than FR gear on any other Tank. You can find him in the the Stack tightly on your assigned location, avoid fire patches on the ground, While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Yes, Bears and Moonkin give Auras. This is the main thing you will have to worry about during Phase 2. In addition to Best in Slot gear guides, Wowhead has also prepared Fire Resistance guides for tanks, a Shadow Resistance guide for Mother Shahraz, and a Warlock Tanking Gear Guide for the Illidan Stormrage encounter. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. on each phase down below. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic - YouTube 0:00 / 7:12 Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic 10,280 views Mar 10, 2022 81 Dislike Share. Are you ready? If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. No thru traffic. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. now needs to be looking for Cage Traps dropped by as Horde. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. Both tanks and melee need to be aware and avoid the Eye Blasts San Jose's largest recycling hauler is suing the city, claiming the city profits from contract violations and discriminates against the company because of its owners' ethnicity. Supremus Therefore slow DPS when he gets close to 30% in phase 4. A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. The fight consists of five phases, and good positioning is the key to success. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. 1 Like Nocht-westfallJune 3, 2021, 5:47pm #14 I tank Leo, Illhoof, and Illidan. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. To facilitate this, his threat is reset. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. Only one form of tracking can be active at a time. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. This fight will require 2 tanks with Fire Resistance gear, as Illidan himself will fly around the battlefield bombarding the raid with If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. The only mechanic to watch for is the flame enrage in phase 2. You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). Aim to keep up either Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Allow the tank time to pickup the boss after the stun wears out and be ready to Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. victory in this final battle. defeated. Make sure your Restoration Shamans are raid healing here. (lore) The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. The main difficulty in this phase will be the very high raid damage. Please add any available information to this section. Each phase transition is a threat reset, so be sure to keep cooldowns and Warlock is used for this job. Whenever Illidan casts Enrage, be Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Leotheras Fire Resistance Guide. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. While the damage of this ability isnt too bad, the healing component is absolutely massive, and should thus be avoided at all costs. But they lacked vision. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. After both Flames are dead, Illidan lands, starting Phase 3. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. Illidan Stormrage is the final boss of the Black Temple. Manage all your favorite fandoms in one place! Fire Resist Prot Paladin is a gear set from World of Warcraft. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. Contents 1 Biography 1.1 Adventure Guide 2 Overview 2.1 Damage Dealers 2.2 Healers 2.3 Tanks 3 Abilities 3.1 Stage One: You Are Not Prepared 3.2 Stage Two: Flames of Azzinoth 3.3 Stage Three: The Demon Within The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. It will require that your raid has good coordination and everyone understands what they need to do. During Phase 2, melee DPS need to be mindful of all fire on the ground, as The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. Fire resistance was at one time, the most useful resistance in Molten Core and also useful in parts of Blackwing Lair. Your DPS players should be using flasks, buff food, etc for this fight. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. He will stun the entire raid with That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. 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