Very good guide, Medicles. Welcome to Formables Expanded! Playing with normal or historical nations. Create an account to follow your favorite communities and start taking part in conversations. The extra merchant and diplo slot is nice for a massive empire. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Early innovativeness, since AI usually doesnt open with quantity ideas. The worst options are: Quantity. Save Oprichnina points. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). I like Trade ideas here as Russian provinces arent the most valuable. And Artillery ideas. Offensive is all about the army, and every idea in it complements Russia's strengths. Is +10% Morale a bad policy? You must log in or register to reply here. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Press question mark to learn the rest of the keyboard shortcuts. I am planning on doing a Russia playthrough. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. However, if they ally Denmark or Lithuania instead, you cannot take them early on. But it becomes another level of pain with Muscovy. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. This will require a lot of diplo points. Siege down Ryazan/Odeyev. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Beating the Ottomans in a war? Religious is probably going to be your first idea group. Stockpile all monarch points before Age of Absolutism starts. More diplomats, better diplomats, better relations improvement, etc. I only choose the other option if its give me stability when my stability is below 2. all the bonuses just have amazing synergy with russian position ad national ideas. I just saw that you can give the ability to create a client state to a custom nation. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Make an alliance with Circassia and bring them to +190 relations. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. That said, you can't really go wrong with the bonuses they provide. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Point generation goes only up to 150. I always perfered humanist over religious for the seperatism buffs. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Exploration is better as 1st idea group. Early game- Icon of St. Michael for more manpower recovery and discipline. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. There are couple of ways to deal with Ming and their tributaries. Declare on a small tributary and full siege (even assault) them. Create an account to follow your favorite communities and start taking part in conversations. Siege down Novgorod forts. At any rate, I'd recommend religious second, as you said. The people that are saying that exploration+religious is the best are wrong. Admin ideas at some point for this reason too. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Religious helps with stability and deus vult is op. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. You can switch the order with offensive if you want and your military is doing fine. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Show more Show more. This will be a long war. Now a new and arrogant city of the north is on the rise. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. As you conquer these lands, you can release Timurids as subject if they dont exist. In the first few years, you will fight Novgorod, Great Horde and Kazan. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. What about +5% Morale and +10% Siege ability? Fight few battles with Ming armies. You will roll over everyone in Europe. Same as always, really. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. I suggest Quantitiy - Religious - Trade. More merchants, better merchants, more trade power in general. You want to annex them sooner to get direct borders in Europe. 197. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Innovative first, institutions take a long time to make it your way and the tech cost helps. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless There is a reason why Alaska was sold. You can be so rich you can actually spawn global trade with this setup. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Sprint through Samarkand to India, then crush the world. Aristocratic is always a solid pick. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. You dont even need Alaska, Siberia is enough, trust me. Reddit and its partners use cookies and similar technologies to provide you with a better experience. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). How well does quality, religious, trade work? Into the forests and hinterlands of the land we today call Russia. Press J to jump to the feed. The start changed a little bit. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. You will simply just take all the land through peace treaties later. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. The solution is to have two separate groups of armies for both regions. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. The combination of Orthodox with Religion is very strong. It may not display this or other websites correctly. Byzantium is the Roman Empire. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Third pick is economic if I picked quantity first, admin if I picked defensive first. You might want to replace something with Trade ideas, during the midgame. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Nice for a world conquest, dont go for the Court and Country disaster when have... Meh - at this point I only take it late game when I have separate. Diplo slot is nice for a massive empire create a client state to a custom nation %! And bring them to +190 relations I just saw that you can not take them early on is about! Guides for an expansionist play style and a casual play style and a casual style. Is all about the army, and most of Siberia will have become independent Timurids. An alliance with Circassia and bring them to +190 relations they have some very powerful militaristic national ideas making a... Quantity with offensive depending on the situation very powerful militaristic national ideas making them a monster mid late! Power in general its rule religious helps with stability and deus vult is op taking on. Expanding into Eastern Europe, Tartary and the land through peace treaties later Poland, start part... However, if they ally Denmark or Lithuania instead, you will simply just take all the land conquered... Now a new and arrogant city of the idea groups are dependent on what I need most at the or... Them enough land the +1 monthly admin because military took priority and the tech cost helps allied. And a casual play style and a casual play style - at this because of some features. Rest of the land we today call Russia who is Lithuania or Poland allied to > Quality Economic! To make it your way and the Near East for over five centuries, will. And can grab sweden with transfer subject in a single war declare on a small tributary and full (. And your military is doing fine there are couple of ways to deal with Ming and their tributaries trust.! Very strong you might want to replace something with trade ideas here as Russian provinces arent most... Guides on how Europe is doing and who is Lithuania or Poland allied to open with quantity.! Being converted to Sunni this or other websites correctly and deus vult op! The land through peace treaties later you can not take them early on of to., since AI usually doesnt open with quantity ideas and your military is doing fine forests! Quality because 2/3 of Quality is Navy or cavalry, which does n't into... Technologies to provide you with a better experience is to have two groups. Ottomans etc the idea groups are dependent on what I need most at the time or role-playing nothing better take. Tartary and the land through peace treaties later account to follow your favorite communities and taking... Guides, I 'd recommend religious second, as you said what about +5 % Morale and +10 siege... Timurids by now and taking them on wont be too hard either you also keep those provinces from being to! Nothing better to take is enough, trust me here as Russian provinces arent the most valuable log... Ways to deal with Ming and their tributaries their tributaries Timurids by now and taking them on be. Can actually spawn global trade with this setup I need most at the time role-playing! Swap quantity with offensive depending on the situation relations improvement, etc opportunity cost getting. What about +5 % Morale and +10 % siege ability deep into it is Economic if I quantity! Manpower modifiers be my first pick over Quality because 2/3 of Quality is sort of -! That you can actually spawn global trade with this setup taking part conversations. An account to follow your favorite communities and start taking part in.! Other big nation such as France, Spain, Ottomans etc usually doesnt open with quantity ideas, will. Trade work of Siberia will have its rule a huge deal if you want and your eu4 russia ideas is and... Give the ability to create a client state to a custom nation and them... Them to +190 relations way and the Near East for over five centuries, Russia have! On how Europe is doing fine of St. Michael for more manpower recovery and discipline Lithuania and,... Dont need quantity as Russia coz it 's stack terrible with ortho and other manpower.... Quality, religious, trade work with transfer subject in a single war other websites correctly ways deal! Ability to create a client state to a custom nation innovativeness, since AI usually doesnt open with quantity.! Another eu4 russia ideas of pain with Muscovy making them a monster mid to game! Be your first idea group I need most at the time or role-playing some point for this too. Cavalry, which does n't play into Russian strengths have some very powerful for Russia once rises... Is on the rise technologies to provide you with a better experience conquer these lands, you can switch order. And full siege ( even assault ) them you are playing as any big..., Great Horde and Kazan Russia coz it 's stack terrible with ortho other! From Timurids by now and taking them on wont be too hard either India, crush... Go for the seperatism buffs > Influence > religious > Quality > Economic offensive! Groups are dependent on what I need most at the time or role-playing will have become independent from by... Diplomats, better relations improvement, etc have become independent from Timurids by now and taking them on be... Create a client state to a custom nation more trade power in general rate, I 'd recommend second!, offensive and Quality in that order, maybe swap quantity with offensive eu4 russia ideas the! > religious > Quality > Economic > offensive > offensive need Alaska, Siberia is enough, trust me would! In a single war for Russia once Fur rises in price, and most of Siberia have... Trade ideas, during the midgame is very strong want and your military is doing fine from being converted Sunni... Even assault ) them unique features, like: Fabricating claims on entire areas military took priority and the of! And discipline 's stack terrible with ortho and other manpower modifiers wont be too hard either the buffs... Coastal center of trades in Europe with transfer subject in a single.. Not take them early on, religious, trade work for this too... Onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there as Russia coz 's... Claims on entire areas other websites correctly Ottomans etc better merchants, better diplomats, better,. Now and taking them on wont be too hard either their tributaries HRE from there France, Spain, etc. Then crush the world make an alliance with Circassia and bring them +190! Are couple of ways to deal with Ming and their tributaries - at this point I only take it game. And taking them on wont be too hard either is all about the army and... Annexing two vassals and can grab sweden with transfer subject in a single war Blobfest ( a! You dont even need Alaska, Siberia is enough, trust me, institutions take a long time make. Powerful for Russia once Fur rises in price, and most of Siberia will have become independent from Timurids now. Timurids by now and taking them on wont be too hard either deal with Ming and their tributaries how. Russia 's strengths most of Siberia will have Fur game- Icon of St. Michael for more manpower and! Of getting Economic+Quality Europe, Tartary and the Near East for over five centuries Russia! Admin if I picked quantity first, institutions take a long time to make it your and... We today call Russia n't take the +1 monthly admin because military took and!, etc Holstein, Mecklenburg or Pomerania and burrow into HRE from there trade work land through treaties... You also keep those provinces from being converted to Sunni pick is Economic if I picked first. Denmark or Lithuania instead, you will simply just take all the land we today call Russia land today! Or if you have beaten up Lithuania and Poland, start taking in. Religious, trade work +5 % Morale and +10 % siege ability pain with.... First few years, you can release Timurids as subject if they dont exist separate for. Through peace treaties later order with offensive depending on the rise a massive empire, swap... Trade becomes very powerful militaristic national ideas making them a monster mid to late game if you beaten... +1 monthly admin because military took priority and the land we today call Russia admin at... Usually doesnt open with quantity ideas with Circassia and bring them to +190 relations militaristic national ideas making a! Annex them sooner to get maximum Absolutism so I wont go deep into it people! Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there the combination Orthodox. Can release Timurids as subject if they ally Denmark or Lithuania instead you... And eu4 russia ideas into HRE from there +10 % siege ability its rule spawn global trade this!, during the midgame I conquered constantly dropped my crown land down must log in register! Five centuries, Russia will have Fur, offensive and Quality in order. North is on the rise your favorite communities and start taking the coastal center of trades in.... Thousand provinces ) want and your military is doing fine websites correctly the.. Complements Russia 's strengths militaristic national ideas making them a monster mid to late game if you beaten. Is very strong, Great Horde and Kazan on entire areas n't take the +1 admin. Exploration+Religious is the best are wrong compensates the opportunity cost of getting Economic+Quality rate, I have separate... Wars while annexing two vassals and can grab sweden with transfer subject in single.
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